A big thanks to everyone for continuing to report issues and for your great feedback on patch 1.119!
The following notes are now live!
The following notes are now live!
- Pet-pathing when crossing the Midgard bridge into Ellan Vannin should be corrected.
- Several collision improvements have been made to the milegates in Ellan Vannin.
- The Albion milegate's gatehouse doors on Ellan Vannin and in Cathal Valley should now open when destroyed.
- The Hibernia milegate's gatehouse doors now only let Hibernian players through until they are destroyed and opened.
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The Toor Braid, Toor Sumark, and Toor Broogh guards should now be patrolling on their correct paths.
- This should correct enemy-realm guards from spawning near Caer Boldiam's tower.
- NPC guard hookpoints at keeps and towers should once again display and function properly.
- The [collapsed] section of the Labyrinth Obeliks's should once again display its destination options.
- The Otherworldly Mighty and Adept Eyes' VFX should now show up properly on Norse characters.
- The Entropic/Somatic Longbow and Entropic/Somatic Quarterstaff recipes should now work properly.
- The doors in the town of Ardee should once again be able to be targeted and opened.
- Players should once again be getting credit within the walls of Howth for the Otherworlds Chapter 6 encounter in Hibernia.
- The Otherworlds Chapter 7 encounter has had a few more guards surrounding the general removed, in all realms.
- The Otherworlds Chapter 9 encounter has been changed so that the boss can no longer be defeated by friendly realm guards.
- (Gaheris-only) Manannan mac Lir should spawn more consistently inside Knoc Meayll now.
- The Earth Horse quest in Hibernia should once again be able to be accepted.
- The 3 tutorial zones of Constantine's Sound, Grenlock's Sound, and Lamfhota's Sound have been given a new terrain texture pass.